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Rev or Guardian?


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#1 Hesacon

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Posted 06 July 2016 - 12:57

So I bought some gems because the gem to gold ratio is finally moving the right direction.  I don't know if it's a blip so I hedged my bets and bought some gems anyway.

I want to roll either a guardian or rev next and can't decide which.  Guardian would allow me to command, but looking at rev there is potential to command with that as well.  Anyone have an opinion and/or build I can mull over on either?  Doesn't have to be a commander build, just anything wvw-ee.
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#2 notfreefood

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Posted 06 July 2016 - 13:51

you were talking about making a guardian for ages

why the switch to rev?
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#3 Hesacon

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Posted 07 July 2016 - 01:36

I played around with the build editor and it looked fun.

Looking at guardian, I'm thinking something like...

http://gw2skills.net...hq/oFlfECI2EA-w

Edited by Hesacon, 07 July 2016 - 03:37.

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#4 Hesacon

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Posted 07 July 2016 - 03:14

Fooling around with rev gives me...

http://gw2skills.net...f7o jo7P8hOAA-w

Guardian definitely looks more fun.

I should wait until the summer quarterly update to pull the trigger, though...

Edited by Hesacon, 07 July 2016 - 03:16.

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#5 Spud

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Posted 07 July 2016 - 05:23

Go Guardian..they will always be irreplaceable.

#6 notfreefood

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Posted 07 July 2016 - 11:53

This is really similar to what I have

http://gw2skills.net...U5XkLAAhAiNBA-w

Supreme Justice/Zealot's Aggression is one of the big reasons to take DH - from my experience the trick to winning a zerg fight without brute force involves splitting up a zerg and if you can apply cripple frequently then you can use that to land a pull with either f1 or gs5.

I actually haven't been running honor recently, but I feel that if you want a defensive line it's probably superior to the other options.  If you want offense then take zeal with 223.

For roaming take LB over staff.
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#7 Hesacon

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Posted 07 July 2016 - 22:07

My logic behind Hunter's Determination is that if I were cc'd, I would immediately break the stun, gain aegis, and drop a trap that could provide stability if activated.  I see you do mostly the same thing with retaliatory subconscience.

You have spec'd to reduce the activation of Justice from 5 hits to 3, but is the 1 1/2 seconds of cripple really noticeable?  There aren't all that many ways to apply cripple on a DH to get a lot of use out of the 10% damage boost.

I don't know if I understand the runes of melandru.  Stand your ground provides a stun break and stability and there are a fair number of ways to remove conditions.  It seems like it leaves a lot of stats on the table.  

I was debating between Durability (20% boon duration) and leadership (30% boon duration, elites turn 2 conditions into boons for you and your friends) just because guardian generates a lot of boons.  I went with the raw stats of durability, but leadership seems to offer some flexibility and higher base stats.
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#8 notfreefood

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Posted 08 July 2016 - 06:07

I'd say the cripple is noticeable - not really for damage, but for example when you need to chase.  Proccing the cripple will almost always result in a blown escape.  There are also ways you can combo to chain the cripple.

Melandru runes are good when you have no stunbreak, or you want to avoid using your stunbreak.  You may want to use stand your ground running into a zerg, which means you are down one stunbreak at the start.  If it's a longer fight you will have both stunbreaks on CD.

I've heard that Mink runs them as well.
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#9 Hesacon

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Posted 08 July 2016 - 08:15

Mink?  He is legend.  For all the wrong reasons :o
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#10 Rupert

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Posted 11 July 2016 - 07:07

Guardian is still one of the best all-round classes. The only lack of demand it has is for raids but otherwise it's easily still one of the best classes for WvW, PvP and most aspects of PvE.

If you're talking purely WvW, it depends on whether you're zerging (including commanding) or doing small ops but the output of your stats isn't bad for zergs. Although AH is more common (especially when running staff - it's a very large heal for you). Typically though, you're more likely to see Staff/LB for zerging though - LB for pirate ships, Staff for actual engages (against 2+ targets, the dps pressure can't be matched). Only really major thing I'd say is that it's almost worth moving away from toughness and approaching the equation from having more vitality overall - condi has become an incredibly big thing and toughness won't help you there at all.




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